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Supporting case study

Choosing a phone is only the start

AT&T

I designed device, plan, and feature-pack screens for AT&T's wireless experience. The work broke a line's choices into smaller decisions, then brought the plan, optional services, and total together for review.

Three original AT&T mobile designs showing a phone recommendation, an optional feature pack, and a line review
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A device, an optional service, and a line ready to review. These original screens show the choices the proposed experience needed to explain.Stephen Bowman's original AT&T screens, arranged for the portfolio
Role
UX Designer
Facts
Client
AT&T Wireless CxT
Employer
IBM iX
Dates
March to July 2020
Contribution
Screen design, journey maps, prototypes, and remote workshop facilitation
Collaboration
IBM team and AT&T stakeholders
Work shown
Original device, plan, optional-pack, and line-review designs

Make the whole line understandable

The brief was to rethink how wireless customers used AT&T's web and app experiences. Device preferences, rate plans, and extra services all affected the decision. I needed to explain each choice while keeping the whole line understandable.

I facilitated remote workshops and designed journey maps and web and mobile prototypes in Sketch and Adobe XD, working with the IBM team and AT&T stakeholders. The device, plan, and feature-pack screens shown here are my design work.

Give each choice its own moment

The device recommendation follows questions about phone use and budget. An Other Recs action keeps the first suggestion from becoming a dead end.

The expanded plan keeps the price, terms, and Select action together. Other tiers remain available below it. After selection, a separate prompt offers a feature pack alongside a way to continue to the next line.

The review brings the plan, pack, and line total together, with actions to edit, save, or choose the next line's plan. I treated the extra service as a visible choice rather than letting it disappear into the total.

Follow four related design states

AT&T phone recommendation with a product, price, configuration choices, Checkout, and Other Recs
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A recommendation still leaves room to compare. Working-copy labels are retained from the original design.Original Stephen Bowman Sketch artboard, Upgrade Flow

These are related states from two pages in the native design file: the device comes from Upgrade Flow; plan, pack, and review come from the feature-pack page. The tour brings those decisions together for reading. It is not a recording of one end-to-end session.

Leave a design the team can inspect

The surviving work makes the proposed choices concrete: what is recommended, what the plan includes, whether to add a service, and what one line costs. The screens and prototypes gave the team a way to inspect that experience together.

I explored several directions with the team. The original screens keep the design decisions visible, including the detail available at each choice and the route back to edit a line.

Results

  • I designed device, plan, optional-service, and line-review screens as part of AT&T's wireless experience work.
  • I supported the engagement with remote workshops, journey maps, and web and mobile prototypes.

Evidence limit

Original screen designs and prototypes from the 2020 engagement, supported by remote workshops and journey maps.

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